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Technology Bulletin

e-vol 92, Winter 2011


iRay Manager for 3ds Max / 3ds Max Design

If you haven’t started using the iray rendering engine, then now is the time to really take a good look at it.  This add-on manager by Artur Leão helps you immensely in setting up your iray renderings.  It unleashes some of the hidden functionality in 3ds Max (Design).  With the iRay Manager, you can select which gpu(s) to use when rendering and/or you can select to use the cpu and how many threads to use when rendering.

Those options are awesome, but the ability to override the current color/background map with a solid color is one I think a lot of our customers might use.  You can select to receive shadows and/or reflections on the z plane.  All of these settings are saved with the scene also – totally cool!
Get instructions on how to install and download the iRay Manager 1.6 here.   Also, check out this blog post on the subject by Jamie Gwilliam.  If you’re not currently subscribed to his blog or follow his tweets (@3dsjamiesjewels), then you should be!

Here are a couple of images done in iray, using the iRay Manager settings and the rendering time set to 30 seconds.  Materials consisted of copper, metallic paint, glass and a generic glossy material.  I added one direct light to match shadows in the background image; however, it is not necessary to add a light in order to get shadows on the ground plane.
 
Background Image –


Solid color background:

 
Viewport:

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This page last edited on Monday, December 12, 2011