Multi-bodied Parts In inventor
2010
With each new release of Inventor, we discover a new tool
that we wish wed had while working on our last project or
the one before. The 2010 release has given us an entirely
new workflow that many of us would have liked to have used
many times in the past. Lets take a look at multi-bodied
parts.
Often, in the early stages of a design, we need to
represent the size and shape of a sub-assembly, but dont
necessarily need to define every detail. Sometimes we wish
we could just quickly model up a part to represent the
sub-assembly, then later break it into its individual
components. The new multi-body part workflow will allow us
to do just that.
Think of a stanchion for a linear slide or a
pick-and-place mechanism. During the preapproval design
process, we need to represent this component, but dont
necessarily need to show details like mounting holes and
dowel locations. We may not want to model four or five
individual parts, place them into a sub-assembly and
constrain each part. In fact, doing so is often
counterproductive as designs do change. Its possible that
this subassembly is removed from the final design all
together. So wouldnt it be helpful to quickly model a
single part consisting of a couple of simple features and
later break it into its individual components?

There are two common methods for constructing multi-bodied
parts. We can model the part as a single body then use the
Split tools Split Solid option, or we can define new
solid bodies when adding certain features, such as
extrusions or revolutions.

Besides just being an efficient workflow in creating parts,
there are also time-saving benefits in making modifications.
In the example of the wheel mouse shown below, a change is
required to the chamfer across the upper casing and both
mouse buttons.

Since the mouse was modeled as a multi-bodied part, we
need only to make the change to a single feature to affect
all three solid bodies.
Once our design is finalized, we can use the Make Components
tool to create an assembly and parts from our part and
multiple bodies. As we should expect, an associative link is
created between the original part and the new assembly. We
can continue to edit the multi-bodied part to effect changes
to the new assembly and multiple parts.
The multi-body workflow will likely be underused at
first. Eventually, many users will find a need for it, learn
it, and use it frequently on many projects to come.