Whats New: Autodesk Alias
2010
To start off, one obvious change in the
Autodesk Alias family of products is the product name
re-branding. For 2010 product lines, Autodesk has revised
the names of a limited number of products to streamline the
naming structure and to more clearly communicate the product
to customers and end-users. Autodesk AliasStudio,
DesignStudio, SurfaceStudio, and AutoStudio are now called
Autodesk Alias, Alias Design, Alias Surface, and Alias
Automotive respectively.
To be consistent with other Autodesk
products, Autodesk Alias now incorporates the ViewCube in
its Perspective view window. The ViewCube tool is a
persistent, clickable and draggable interface that you use
to switch between standard and isometric views of your
model. By default, it displays in the top right corner of
the perspective window in an inactive state. While the
ViewCube tool is inactive, it provides visual feedback about
the current viewpoint as view changes occur. When you
position the cursor over the ViewCube tool, the tool becomes
active; you can switch to one of the available preset views,
roll the current view, or change to the Home view of the
model. If you come from a mechanical CAD background, you
would appreciate Alias having a View Cube in the perspective
window in a way that you do not have to switch between Top,
Left/Right, Back/Front, and Perspective viewports using
either the F shortcut keys or the Layouts pull-down menu but
by simply just clicking on the ViewCube. You can also
Tumble (Rotate) by dragging the ViewCube using the left
mouse button as an alternative to the traditional
Shift+Alt+LMB
Additionally, the NavBar is a tool
panel associated with the ViewCube. It provides supplemental
navigation functions that correspond with functionality on
the View Panel. You can change the default View Control
option under the Preferences > General Preferences. Click
Viewing and set the View Control option to VIEW CUBE, VIEW
PANEL, or NONE. View Control must be set to View Cube in
order to the NavBar to appear when you press Shift+Alt
 |
 |
| The ViewCube |
The NavBar |
One common requirement in industrial
design is symmetry. Traditionally in Alias, when you
require a symmetric curve, you need to create the half the
curve in one side of the layers symmetry plane, turn on the
symmetry visibility for that layer, create geometry, then
use the Attach under Object Edit to turn the two curves into
one.
New in 2010, Alias now lets you do
symmetric modeling more efficient where you can select
geometry and modify it in a symmetric manner by moving
controls (CVs, edit points, and so on) on one side, and
having the corresponding controls on the symmetric half
automatically move in the opposite direction.
The symmetry plane is still defined by
the default symmetry plane for the layer the curve or
surface belongs to. This plane can be modified by using
Layers>Symmetry>Set Plane. If you move the object, the
symmetry plane moves with it.
With this new functionality, you have
to create the entire curve without worrying how symmetric it
looks. Once you are done creating the curve, invoke the
Symmetric Modeling command under Object Edit, and select the
curve. The curve then will become symmetric with respect to
the layers symmetry plane. You also have the option to
Flip the Master Side, having the flexibility to control
which side you want to preserve during symmetry process.
|
Traditional Way: Using Layer Symmetry: |
 |
| Left image shown before Create Geometry and
Attach command. Right image shown after Create
Geometry and Attach command |
|
New Way: Creating a single curve then using
symmetric modeling |
|

|
|
Left Image shown before
applying Symmetric Modeling command. Curve is
exaggerated to be not symmetric for comparison
purpose. Right image shown after applying Symmetric
Modeling command. The top side of the curve is
preserved during symmetry. |
The last new feature I want to mention
in this article is the new Apply Shaders tool. You can
access this tool from the Render pull-down menu, Apply
Shader. The Visualize Control Panel mode will also become
active. This tool simplifies the workflow for assigning
shaders. The tool provides two menus that display when you
click the middle mouse button and the right mouse button.
Use these menus to assign shaders to your models quickly and
easily.
Using the middle mouse button allows
you to assign shaders using filters such as by Component
(single surface or mesh), by Material (all geometry that use
the same material), by Object (all components that are
grouped in the same object, and by Layer (all geometries in
the same layer)

Using the right mouse button provides
four tools that perform shading functions namely Shader
Picker, Open Shader Editor, Duplicate Shade, and Create
Layered Shader. Shader Picker allows you to pick a shader
assigned to a geometry and make that particular shader
active. The Shader Editor allows you to edit the projected
texture assigned to a geometry. Duplicate Shader allows you
to duplicate a shader assigned to a geometry. And Create
Layered Shader allows you to add and/or remove a shader on
top of another shader assigned to a geometry.

In the Apply Shader mode, the left
mouse button functions as the Pick and Go button.
You can exit the Apply Shader mode by
selecting any other tool.
The preceding texts in this article
describe some but not all of the new features of Autodesk
Alias family of products. For details and complete list of
the new features, please refer to the Whats New section of
the Help file.