New Material Features in Autodesk Showcase 2009 R1

By Redwald Villanueva,
MCAD Solutions Engineer
Hagerman & Company
In releases prior to Autodesk Showcase 2009 R1, the
materials library contained less than 100
pre-defined materials/textures. If you needed to customize
and add new materials permanently to the library, you had to
change the properties of a current material and then copy
and paste it to its corresponding XML file found in the
Support>Materials subfolder of Showcase. Even in the basic
task of creating new or additional material libraries or
categories, you cannot do so in the Showcase interface.
Instead you also needed to copy, paste and edit an XML file
to create a new one for it. Did I mention that you have to
close and re-start the Showcase application to see the
changes take effect?
The new Autodesk Showcase 2009 R1 offers several new
features that would make customizing materials and/or
material categories much easier. Additionally Autodesk
Showcase 2009 R1 is now capable of real-time Ray Tracing
rendering that would bring your imagery even more closely to
the real thing. Let us reserve the Ray Tracing topic for another
time. For this article, I will focus on covering Material-related features.
Extended
Material Library. There are over 700 calibrated
materials that have been added under the library “Extended
Materials” which includes compatible real-world materials
such as industrial metals, woods, plastics, glass and
architectural materials. Chances are most of the materials
we need to create realistic imagery are in this extended
materials library. Using ready-made materials from a vast
selection would reduce our dependency to create and
customized materials.
For hands-on practice, follow these steps:
-
In an active scene, open the Materials panel (Overlay)
by going to the Material pulldown menu then selecting
Material. You can also just press “M” on the keyboard to
do this.
-
On the Material Libraries section, expand the Extended
Material Library by clicking on the Plus sign.
-
Expand a category of choice.
-
Select a set of geometries/objects on your scene.
-
Click on a material from the expanded category to apply
that material.
-
Click on any open area on the scene to deselect the
objects. You can visualize the applied material better
on the particular object if that object is deselected.
Material
Libraries. Should you require creating your own
materials, materials can be edited and saved to personal
libraries. You create a custom material by assigning a
material in the current scene and then modifying the
properties and name of that material and saving to your own
library
Try these steps for some hands-on:
-
To create a custom material library, in an active scene,
open the Materials panel. In the material libraries
title bar, click Manage>Add Library. Browse for an
existing folder location of your choice. (You can even
create a new folder during this process. You can also
rename the newly created library as needed.)
-
To create a custom category, in the Materials list, on
any existing Library, right-click and select Add
Category then give it a name.
-
Add the material to the In-Scene material list by
dragging to it. You can add a generic material or an
existing material that has close characteristics to what
you want to achieve.
-
Right-click the said material and select properties to
open the materials properties dialog box. (You can also
use Ctrl+M as a shortcut).
-
Adjust the properties/settings for the material that
suits your requirements. Examples of Material Properties
parameters that you can adjust include Color, Highlight,
Reflectivity, and Bumpiness. Within these parameters are
sub-parameters that you can fine-tune.
-
Rename the material using Right-click, Rename.
-
To add the custom material to a custom category,
right-click on it, then Save to Library>My Materials,
and select the category of choice.
-
Optionally, you can now share these folders for other
users to use.
Shared
libraries can be added to insure consistent content usage
across users and networks.
Try these steps for some hands-on:
-
To add a shared library, in the materials list on the
material libraries title bar, click Manage>Add Library.
-
In the Browse for folder dialog box, select an existing
shared folder that contains your custom materials.
Resizable Materials Interface. The materials
interface can be resized to compress or expand the area of
the screen it occupies. By resizing the overlay, you can
save some real estate-graphics window space.
Try these steps for some hands-on:
-
In an active scene, open the Materials panel (Overlay)
by going to the Material pulldown menu then selecting
Material. You can also just press “M” on the keyboard to
do this.
-
Click and drag the double-headed diagonal arrow on the
lower-right of the Materials panel.
You
can also manage the in-scene materials by using filters.
Try these steps for some hands-on:
-
In the In-Scene Materials title bar, click Manage, then
select the pre-defined filters you want to use. You can
also manage your list by deleting all unused materials
in the scene.
I hope you now have a basic idea of how much easier it
is in Showcase 2009 R1 to create your own custom materials
and/or materials libraries/categories. Enjoy showcasing your
designs or products by creating realistic imageries with
Showcase. Happy Showcasing!