Overview of Lighting Analysis in 3ds Max Design 2009

by
Joy Voltenburg
Multimedia Consultant
Autodesk Certified Instructor - 3ds Max
3ds Max Design 2009 contains exposure simulation technology which can be
used to obtain data on light intensity in your design. This data can
facilitate the evaluation of indoor environmental quality required, for
example, for LEED 8.1 certification. I’ll attempt to explain the basics of
how the workflow on this new functionality here.
Normally, you would perform light analysis at the beginning of a project, so
for my examples, I’ll be using a scene that does not include any materials
except glazing on the objects. You can (and probably should in some cases)
perform this analysis after some materials have been applied – especially
those with reflective qualities. When using materials, a valid analysis
requires materials to be physically correct – such as ProMaterials or mr
architectural design materials.
In this first scenario, I want to analyze the lighting quality in the
upstairs loft to determine the amount of artificial lighting needed during
the daytime hours. The lighting source in this scene consists solely of the
mr sun and sky daylight system (see figure below)

First step is to open the lighting analysis assistant. Go to the lighting
tab in the assistant and see that the scene’s light sources have already
been located and added to the list. Select the daylight system and open the
modifier panel. Max Design 2009 contains some new sky models for the mr Sky
light: Perez All-Weather and CIE. In this particular case, we’re going to
change from the default haze driven model of the mr daylight system to the
Perez model (Daylight Parameters> mr Sky parameters) and then enable weather
data file (Daylight Parameters>Position). Click the setup button and select
“load a weather data file”. (See figure below)

Free weather data files are available to download from
http://apps1.eere.energy.gov/buildings/energyplus/cfm/weather_data.cfm.
Most of these files are based on older weather dates, but there are some
newer data files available also. I’ll load one in my scene for Boston. Then
at the next screen, you can select a specific time and date or you can
select a range of dates to analyze. In this case, I’m changing the date to
June 22 at 9 a.m.
Next we need to select a method to analyze the data. We’ll talk about the
two different methods. The first one is using a light meter to analyze the
lighting data in a specific location. On the Lighting Analysis Assistant,
select the Analysis Output tab. I’ll click on “create a light meter” and
place a light meter helper in the loft area. With the light meter helper
still active, I’ll change the number of segments in the modifier panel from
the default of 3 to 7 each to give me more lighting analysis figures. (see
figure below)

In the Lighting Assistant, click on Calculate all Light Meters Now. The
result of the analysis will be placed on the light meter helper. If you need
to export the analysis data to a file, you would do so by clicking on the
Batch Export Light Meter Data to File(s) button on the Analysis Output tab.
To visually see a better range of color on the meter, go to the General Tab
of the Lighting Analysis Tool and change the maximum lux to 2000 instead of
the default of 10000 (Analysis Value Color Coding). (See figure below)

The other lighting analysis output option is to do an image overlay. To
activate an image overlay, select “create image overlay effect” (located
near the bottom of the Analysis Output tab). This brings up the exposure
control dialog box. Highlight the effect and then make sure you have “Show
Numbers on Entire Image” enabled in the Display Options below. (See figure
below).

Click on Render and render the analysis. The image overlay will be
overlaid on the render and can then be saved as a visual image or the output
can also be output to a file as mentioned earlier. The Image Overlay effect
also displays an additional rendered frame (mostly yellow) that shows a
pseudo-color-like display. The appearance of this frame is unimportant: it
is simply an aid to calculating the overlay effect, and can be discarded.
See images below.

Discard the render below

Based on this feedback, I’d consider adding a blind to the windows with
some transparency and then calculate this again.
So why would someone want to analyze the lighting in a scene? One of the
main reasons (other than for LEED certification) would be to determine if my
design contained lighting interferences, either in human interaction or with
signage or display. It can also help with determining thermal/cooling costs
and artificial lighting costs.
I hope this helps guide you through this new feature.