Working with Inventor Surface Colors and Textures

By Debbie Dixon,
Solutions Engineer-MCAD
Hagerman & Company
Placentia, CA
Autodesk® Inventor® 2008 comes with
more than 200 different surface colors and textures
available to apply to your 3D models to make them look more
realistic or simply make them more fun.
With a broad assortment of surface colors and textures
ranging from metals like aluminum, steel, and polished
chrome on one end of the spectrum to cardboard, water and
dirt on the other, there are plenty of choices.

Figure 1 – Example of a Bright
Chrome Surface Texture
What happens if you find yourself in a situation where you
want or need a surface color or texture that isn’t available
in the standard list? No problem. Inventor was developed to
allow users to easily add their own image files to the
Inventor surface texture database, to you can create the
custom looks you want and need. Here is how that is
accomplished.
Step 1) Make sure your active project allows edits to be
saved to the Styles and Standards Library. Go to Files >
Projects and verify that Use Style Library is set to Yes.

Figure 2 – Make sure the
Inventor Project is set to allow edits to the Styles and
Standards Library
Step 2) Take a digital photo of the surface you want to
apply to your Inventor model and save it as a bitmap file.
Copy this *.bmp file to the Inventor Textures folder located
in C:\Program Files\Autodesk\Inventor 2008\Testures\surfaces.
You might also find a surface texture image file appropriate
for your model on the Internet since there are many websites
that have image files available for sharing.

Figure 3 – The Inventor Surface Texture database
Step 3) Open an Inventor part file and go to Format > Styles
and Standards Editor. Expand the (+) plus sign next to Color
and Click on one of the existing surface colors or textures.
Click the New button to create a new color and texture and
rename it to something meaningful to you. Click OK.
Step 4) Click the Choose button. Browse
through the list of surface colors and textures and select
the *.bmp image file you saved in the Inventor Textures
folder. Use the adjustment slider bars in the dialog box to
make refinements on Reflectivity, Scale and image Rotation
angle. Click Save. The new surface texture is now saved and
is currently applied in this part file only.

Figure 4 – Styles Library
Dialog box through which New Surface Textures are added to
the Inventor Surface Texture database
Step 5) To save the new surface color and texture for use on
other Inventor models that you create in the future you’ll
need to perform one more step. Go to Format > Save Styles to
Styles Library. A dialog box will open. Make sure Save to
Library? = Yes. Click OK.

Figure 5 – Saving the New
Surface Texture permanently to the Styles Library
Your new surface color and texture is now available in the
standard surface color and texture pull-down menu for use on
any part you create in the future.

Figure 6 – Example of a New
Surface Texture in use.
Have fun!