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Hagerman & Company, Inc. Technology Bulletin |
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| New technology for managing viewport performance (adaptive degradation) guarantees viewport interaction rates | |
| Material assignment up to 10X faster for 10,000 nodes | |
| Selection of thousands of objects now more than 10X faster | |
| Transform objects up to 60X faster on 5,000 objects or more | |
| Moving objects to hidden layers now 60X faster | |
| Considerable performance improvements in grouping, cloning, and array functions" |
All those large numbers make my heart go pitter patter. Even those of you who are fortunate enough to have a monster machine (yes, I’m talking about you, Brad) will be impressed.
Ok. What else? Well my next favorite thing would have to be Review for the ability to see shadows in a viewport. Review is a toolset that supports iterative rendering workflows by delivering interactive previewing of shadows, the 3ds Max sun/sky environment, and Architectural and Design material settings. Also, new Max/mental ray® software workflow features, including:
| Viewport now supports real-time shadows -- including self-shadowing and up to 64 lights simultaneously | |
| Interactive previewing of mental ray Sun/Sky shaded objects/scenes | |
| New mental ray Sky Portal simplifies lighting indoor scenes using outdoor lighting and supports HDRI-based lighting effects | |
| Camera-based interface for managing exposure settings (tone-mapping) greatly simplifies the processes of achieving a “photographic” rendering effect | |
| Greater physical accuracy in the shadow details around objects -- the color of nearby objects affects the shadowing (i.e. realistic ambient occlusion |
OK.
One other thing I’m really liking is real neon lights. For
real! I’m not kidding. A new self-illumination rollout has
been added to the arch & design mr material. With this
enabled, you can have the material physically cast light in
your mental ray rendering (with fg enabled). Here’s a sample
image with a glass (geometry) material. There are no lights
in this scene other than the self-illuminating material.
Isn't that cool! Here is a screenshot (below) of the
scene that shows the material editor and also the new scene
explorer dialog box – another new time-saving addition. (The
scene explorer is a modeless dialog for viewing, sorting,
filtering and selecting objects in 3ds Max, as well as
additional functionality for renaming, deleting, hiding, and
freezing objects, creating and modifying object hierarchies,
and editing object properties all in one location. And each
scene explorer can be saved (similar to track and schematic
views).)
Well that’s it for now. Look for a new tutorial soon and
some more info on the new releases. If you have anything you
would like to see clarified in a tutorial, drop me a line.