Autodesk Max 2008
Well, I haven’t talked to you all in quite a while. That
doesn’t mean I haven’t had anything to say – quite the
contrary – I always have quite a lot to say about Autodesk
VIZ and 3ds Max. I’ve been doing a bit of traveling in the
last few months, visiting all of our offices here in the
Midwest and spreading the word about visualization in
today’s competitive marketplace. In other words, I’ve been
having a blast as a traveling evangelist for my favorite
software, 3ds Max.
So what’s new? Quite a bit actually. If you haven’t heard
yet, Autodesk Maya 2008 shipped September 17 and Autodesk
3ds Max 2008 will ship October 17. I just received my
pre-release copy of 3ds Max 2008 and am still looking over
all the new features. From what I have seen, this release is
definitely worth the wait just for the improvements in
SPEED! Here’s a quote from Autodesk:
"Significantly improved performance of large, complex
scenes:
- New technology for managing viewport performance
(adaptive degradation) guarantees viewport interaction
rates
- Material assignment up to 10X faster for 10,000
nodes
- Selection of thousands of objects now more than 10X
faster
- Transform objects up to 60X faster on 5,000 objects
or more
- Moving objects to hidden layers now 60X faster
- Considerable performance improvements in grouping,
cloning, and array functions"
All those large numbers make my heart go pitter patter.
Even those of you who are fortunate enough to have a monster
machine (yes, I’m talking about you, Brad) will be
impressed.
Ok. What else? Well my next favorite thing would have to
be Review for the ability to see shadows in a viewport.
Review is a toolset that supports iterative rendering
workflows by delivering interactive previewing of shadows,
the 3ds Max sun/sky environment, and Architectural and
Design material settings. Also, new Max/mental ray® software
workflow features, including:
- Viewport now supports real-time shadows -- including
self-shadowing and up to 64 lights simultaneously
- Interactive previewing of mental ray Sun/Sky shaded
objects/scenes
- New mental ray Sky Portal simplifies lighting indoor
scenes using outdoor lighting and supports HDRI-based
lighting effects
- Camera-based interface for managing exposure
settings (tone-mapping) greatly simplifies the processes
of achieving a “photographic” rendering effect
- Greater physical accuracy in the shadow details
around objects -- the color of nearby objects affects
the shadowing (i.e. realistic ambient occlusion
OK.
One other thing I’m really liking is real neon lights. For
real! I’m not kidding. A new self-illumination rollout has
been added to the arch & design mr material. With this
enabled, you can have the material physically cast light in
your mental ray rendering (with fg enabled). Here’s a sample
image with a glass (geometry) material. There are no lights
in this scene other than the self-illuminating material.
Isn't that cool! Here is a screenshot (below) of the
scene that shows the material editor and also the new scene
explorer dialog box – another new time-saving addition. (The
scene explorer is a modeless dialog for viewing, sorting,
filtering and selecting objects in 3ds Max, as well as
additional functionality for renaming, deleting, hiding, and
freezing objects, creating and modifying object hierarchies,
and editing object properties all in one location. And each
scene explorer can be saved (similar to track and schematic
views).)
Well that’s it for now. Look for a new tutorial soon and
some more info on the new releases. If you have anything you
would like to see clarified in a tutorial, drop me a line.