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Approximating Nurbs Surface in Autodesk Architectural Desktop 2005/2006
For all of you that are fascinated with tensile structures, when one way or another architectural fabric ends up being an essential part of the design idea, sometimes it can be quite intimidating to achieve its proper representation by using Architectural Desktop. This brief tutorial will show you how, with a modest amount of
knowledge, to create a Nurbs surface in Autodesk VIZ and bring it into
Architectural Desktop to be converted into a Mass element that can be
viewed in plan, section or elevation without unsightly tessellation. In the following example a shelter structure has been designed and the DWG file linked to Autodesk VIZ for the purpose of providing a reference for a new Nurbs surface that will drape over the structure.
In this instance a (Control Vertices) CV Nurbs Surface has been used to
provide a basic geometry that will cover the shelter structure.
Now back to our surface approximation:
The finer the array offset is the closer the approximation of the Nurbs
surface will be. Following this step, go ahead and select all of the
newly created section objects and convert into editable splines.
Export these newly
created splines through the option Export Selected into a DWG file
format, and import the same file as a block into the original ADT file
by inserting it at 0,0,0. Explode the block and
invoke the drape command, which that will prompt you to select the
contours. Select the profile lines and create a non-regular and
non-rectangular topo surface.
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by
Tomislav Zigo
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