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Space Planning
with
Architectural Desktop 2005
Article #2 of a Series: Conceptual Design with Autodesk
Architectural Desktop
SPACE, IS WHAT WE SEE
In our previous article we put an emphasis on the advantages that
computing technology can provide within the realm of Building
Information Model (BIM) and its implementation through Architectural
Desktop.
If architecture can be
regarded as a human endeavor dedicated to discrete spatial organization
it is logical to conclude that a basic building block of any project is
the rather elusive definition of space.
Just for a moment let us
imagine that the space object, which we utilize in ADT, is a finite
container of a given volume. A finite environment, the properties of
which we can describe through a set of inherited rules. Let us also
assume that we can establish our own properties and methods for
determining its character.
Following these two
assumptions we are confronted with two layers of information;
a) Virtual volumetric
layer that can be described through the set of measurable or visible
properties.
b) Abstract
information layer that can account for anything that we can
associate with that space’s location, purpose and execution.
The first information
layer will contain the metrics of a given space such as area, volume,
location within the larger scope of the project, material qualities, and
an arbitrary graphic representation that distinguishes any particular
Space Object in a set of architectural documents.
In this article we will focus on graphic depicters that can be imbedded
within the Space Object and a subset of techniques that will enable us
to give it a specific character based on the document type.
Creating different space styles within the same use category is crucial
for clear and distinct depiction of individual spaces. Establishing the
hierarchy of the graphic representation will enable us to edit its
physical properties in a methodical manner.
To do that first we need to establish a set of Material Property
Definitions that will serve as a tool for graphic spatial
representation.
Open a drawing named Spaces - Medical (Imperial).dwg from the
default styles directory at the following location;
“C:\
Documents and Settings\
All Users\
Application Data\
Autodesk\
ADT 2005\
enu\
Styles”
Save it as MY_MED
STYLES.DWG in the same location, or in the shared network location
in the case that you work in the environment where AEC content is shared
throughout the office.
At the command prompt type AecMaterialDefine and open the subset
of the Style Manger that deals with the Material Definitions.
You will notice the
absence of any Material Definition(MD) except for the Standard
one. We will change that by adding a new Material Definition
called Nurse Station MD.
Next we will edit this MD style in order to assign unique graphic
attributes in conjunction with Display Representations.

fig. 1
Select General Presentation label under Display Representation
and click on the empty Style override check box. This will open
the Display Properties dialog box for this particular Display
Representation that is associated with Nurse Station MD
Material Definition.

fig. 2
Let us examine options that are available and how it is that we can
modify them in order to assign unique graphic attributes to custom
Space Style.

fig. 3
In the column that lists Display Components highlight the Plan
Hatch and by clicking over the associated Layer component
which is in this instance Layer “0” you will be prompted to
select any layer from the list of available layers that are associated
with Space Object through the Layer Key Style that belongs to
current Layer Standard.
This is the point where
you need to be aware of the importance of the layer standardization that
is associated to your ADT entities and that in itself is a topic that
can not be addressed within the scope of this article (Look at the help
file that is available with ADT 2005 under the section “Layer
Management”).

fig. 4
Let us select
A-Area-Space-Patt layer, which is an AIA compliant layer that is
used for hatch patterns within the Space Objects. We will also modify
the color associated with our Plan Hatch in order to give it a
distinct value that can be easily noticed among the other Space
Styles and also accurately reproduced. The appropriate choice of
color comes from ADT’s capability to work with standardized Color
Books.
Again buy clicking on Color check box we will modify it from
BYBLOCK into the Pantone 285 U. This color selection can be
matched with a office standard and therefore there should be no need for
later conversion from ADT color into something that is an approximate
match with colors that are used in your planning process.

fig. 5
The following step will
designate a unique hatch pattern to our Space Style when
Presentation Display Configuration is enabled. Within the same
dialog box switch to Hatching tab and examine the options.

fig. 6
For the sake of producing a diagram that utilizes a continuous tone we
will assign Solid Hatch for Plan Hatch Display component.
In order to customize Material Definitions even further and
prepare ADT objects for easy porting into the VIZ rendering engine, or
to add custom parameters I strongly encourage you to examine the options
under the Other tab where textured materials can be associated
with MDs for various drawing types.
Accept these newly created changes.
We have just created a Material Definition with an associated
override that will now get associated with the specific Space Style.

fig. 7
At the command prompt
type AecSpaceStyle and highlight Nurse_Sta Space Style
and Select Presentation as a default Display Configuration
for the Preview window.
Proceed to edit Nurse_Sta Space Style and under the
Material tab for Floor Component MD replace Standard
one with our new Nurse Station MD material definition.

fig. 8
The following step will
ensure that this associated definition is available for the
Presentation Display Configuration.

fig. 9
Select the Display
Properties tab and highlight the Plan Presentation Display
Representation Set and by clicking on the Style Override check box
you will initiate Display Style Override for this particular
Space Style.

fig. 10
Following what was previously described now we have to commit the final
change to Nures_Sta Space Style by indicating that the
Hatch Display component will be described through the Material
designation and in our case that is Nurse Station MD Material
Definition. As illustrated in this screen capture, the Hatch
Display component is no longer layer dependant but Material
Definition dictates its appearance on the screen for a Particular
Display Configuration.
Save your file and from the Design Palette create a space object. By
default it will be assigned to the last used Space Style and in
this instance it is most likely to be Standard one.
From the properties
palette (Ctrl+1) change the new Space Object from being associated with
Standard Space Style in being associated with Nurse_Sta
Space Style, and switch the Display Configuration to the
Presentation.
The next step will be to create a Custom Palette and name it Healthcare
Spaces. In order to reference our newly modified Nurse_Sta
Space Style within the MY_MED STYLES.DWG file, highlight the
space object on your screen and drag and drop it on to the new Palette.
This procedure and its refinement in conjunction with adaptation to the
specific needs of your project will give you a framework for systematic
and accurate spatial representation for any project.
What we did here relates
only to the ability of any ADT object to represent itself based on the
current need of a document that is being produced. In other words by
creating Material Definitions and by strategically implementing
them based on the document type we can effectively produce multiple
documents by building our model only once.
In our next article we will start utilizing geometric restraints that
can be imposed on the Space Object/ Style as well as adding
parametric values in the terms what kind of equipment can populate
certain Space Style and how to integrate the LEED formula
for Daylight Factor calculation with Space Objects/Styles
and associated Window Objects/Styles.
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