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Up Autodesk VIZ to 3ds Max 2009 Hagerman offers 3ds Max training by Autodesk Certified Instructor Autodesk 3ds Max 2008 Review mental ray® Materials MAX Tutorial: Rendering with MR Autodesk 3ds Max Character Animation Alternatives Radiosity Adaptive Subdivision Sweeping with VIZ Rockin' with Autodesk VIZ 2006! Animating with VIZ 2005 Working with Large Files in VIZ 2005

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Rockin' with Autodesk VIZ 2006! |

Rockin' with Autodesk VIZ 2006 I'm really excited about this latest release! The new features
included with this release are guaranteed to make your life easier!
And if you're a new user to VIZ, you'll love it even more!!
Why? Tool Palettes!
 With this new addition, you have at your fingertips an expanding
toolbar that you can drag and drop content directly into your scene.
For starters, drag a sample studio into your scene. These sample
studios come configured with lights, cameras, and wall finishes.
Need a downlight? Drag an Erco or Simes luminaire to your scene.
Apply materials to objects as you make them without having to open
up your material editor. These tool palettes provide instant access
to a huge inventory of VIZ objects. You can also create your own
customized tool palettes featuring company or project specific
objects. And because the tool palettes use i-drop technology, they
can be posted externally, on an intranet, the Web, or the new
content browser. If you've used tool palettes in AutoCAD, then
you're already familiar with how this new feature works. Click
on each of the images to the right to see how these look.
What else can you look forward to in this new release? Here's a
summary of some of the other new features:
Revit 7 Interoperability - You can now import/link a Revit model via
the DWG format and have scene objects correspond directly to
individual Revit objects. Revit materials are translated and
assigned to the objects.
Inventor Interoperability - The Inventor file format is now one of
the default file types and also supports materials and textures from
Inventor.
Mental Ray Improvements - Includes physically based indirect
illumination, support for IES sun, and a simplified user interface.
Sweep Modifier - Quickly loft a shape or profile. Apply pre-set
shapes like cylinders or half-rounds, or structural shapes like wide
flange, angles, and tees.
Radiosity Adaptive Subdivision - Reduces overall complexity of radiosity mesh.
Enhancements to Texture Mapping Workflow - A library of materials is
available in the new content browser and on the tool palette. These
materials are "scale aware." For example, brick will be the correct
size relative to a wall by default. Other enhancements greatly
improve your efficiency in working with object mapping.
Scene State - Capture object, layer, material,
camera, environment, and light information and save it as a Scene
State. Any number of scene states can be saved and restored at will.
Basically, this means you can change any combination of camera,
environment, layers, lights, or materials and save them. For
example, you can have scenes such as "daylight looking east",
"nighttime", "indoor scene lit", or any other scene you wish. You can
then render all of these later using the new Batch Render.
Batch Render - Sequentially render any or all saved views and render
overnight or any other time you wish. Click on the image at
right to see how this looks.
Smart Object-Culling - New technique for improving viewport
performance. It hides objects it detects as having low importance
and as a result are not sent to the graphics card.
DWF Exporter - The DWF Viewer now supports 3D. You can export your
models for viewing with the DWF Viewer or Composer.
First Person Camera - Enables new viewport navigation modes commonly
known as "First Person Cam" (Quake Cam). With the use of keyboard
hotkeys, you can "fly" around your scene similar to how it is done
in video games.
Communication Center - When connected to the Internet, this new
feature delivers announcements like product support information, and
articles and tips.
Briefly, other improvements were made to the snaps, align, and array
tools; and a new flat shaded view option was added.
The design team for Autodesk VIZ really did an outstanding job on
this release. They listened to everyone's input, and quite a few of the new features added to this new release
are a direct result of user's suggestions. If you have any
suggestions or comments about something you'd like to see in a new
release, drop me a line and I'll be sure to pass it on! In the
meantime, if you aren't already on VIZ subscription, contact your
salesperson about getting signed up today so you'll be one of the first
to ROCK with this new release!
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by
Joy Voltenburg
Multimedia Consultant
print version

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