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Working with Large Files in VIZ 2005 |

Working with Large
Files in Autodesk® VIZ
Are your scenes in VIZ becoming too complex or
are your file sizes becoming increasingly larger? This month,
I’ll outline a few steps to help manage your scenes more
efficiently without sacrificing realism.
External
References:
If you have not already been using XRefs in VIZ, check them out.
They can significantly reduce your file size and make your scene
much more manageable. If you have a large scene and want to
create XRefs out of some of your existing geometry, do this:
- Select the geometry you want to include in an
XRef file.
- Click on Insert menu, and choose XRef Designs
- Select the Convert Selected button.
- Name your file and save.
The resulting file is automatically turned
into an XRef file in your scene. Your scene will render the same
as before. However, to change a component of the XRef file, you
will need to open that smaller file and make your changes. You
can choose to have the models and materials update
automatically, as soon as changes are saved to the original
file, or manually on demand. Once you have existing scenes you
wish to use as Xrefs, you can use the XRef Design and XRef
Object tools to import geometry. This method will reduce the
amount of geometry stored in multiple files on your hard drive
or network.
From the Insert menu, choose Xref Designs to XRef ALL the
objects in a file into the current scene at one time, or choose
Xref Objects to XRef individual objects into your scene. Also,
if some of your geometry is complex, to further optimize your
scene you can choose the proxy object options to replace it with
simpler “stand-in” objects that load and display much more
quickly.
Note: If you plan on using special effects, make sure
the light you use is a part of the scene and not an XRef.
Note: If you plan on manipulating the position of
individual objects, use the Xref Object instead of Xref Design.
Note: XRef is also an option when dropping objects in via
your Asset Manager.
Substitute Modifier
The Substitute modifier can substitute any geometry, but its
main use is to substitute 3D geometry for 2D block symbols. This
modifier has limitations: it can substitute only single objects,
not groups or assemblies (including luminaires). How does this
work? When laying our your scene, you can draw a spline box that
represents the location of an individual object. For example,
your scene is of a classroom and you plan to eventually fill it
with multiple copies of desks and chairs which
you have already created and saved. You can have a spline box
marking the placement of each of those tables and chairs and
then later apply the substitute modifier to each of those spline
box placeholders. You can then pick from an existing object in
your scene or choose an XRef object from a file. To get rid of
the object, simply remove the modifier.
Materials
If you save your material as a highly compressed GIF with a
maximum resolution of 1024 x 768 and 256 colors, you’ll speed up
rendering time. In most cases, however, a resolution of 320x200
is more than acceptable (especially in tiled materials).
Lights
The larger a scene, the more lighting it requires. For example,
to optimize a walkthrough consisting of many different rooms all
lit accurately; use the Exclude/Include tool to exclude any
objects not in the same room as those lights.
- Select a light
- Select Modify on your command panel
- Select exclude
- Select the >> button to put objects from
the list at left to the exclusion list on the right.
Also, if shadows don’t have to be
particularly crisp, you can change the Shadow Map
size (this option is not available on ray traced lights).
This value specifies how large an image VIZ generates for each shadow. To reduce
the Shadow Map size parameter (see image below):
- Select the light that has the shadow
map you want to modify.
- Choose the modify tab, then click on
the rollout for Shadow Map Params options.
- Type a smaller value in the Size
spinner (default is 512)
Display
Also, don’t forget to use Display > Hide/UnHide for your
objects as you are manipulating
them. This won’t help your file size, but will
enable you to work more efficiently with your objects.
To access this, click on the Display icon on your
Command panel, and then pick from the different
categories to hid or unhide your objects. Or select an
object and right click to bring up your quad menu for
Hide options.
Hopefully, one or more of these tips will help you
become more efficient in your daily use of VIZ.
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